CommonEvent 9008
Name = "混沌グランドール、アジ・ダハーカ"

  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["That was—"])
  FadeoutScreen([])
  ChangeMapDisplay([1])
  TransferPlayer([0, 980, 30, 19, 8, 2])
  FadeinScreen([])
  PlayBGM(["RPG::BGM(@name=\"saki\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["saki_fc1", 2, 0, 2])
  ShowText(["\\n<Saki>"])
  ShowText(["Hey, that's a bit of a nuisance for everyone~!"])
  ShowText(["Get off the stage!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Saki is protesting against the demon dancing on the stage."])
  ShowText(["And that opponent is――"])
  ShowPicture([5, "80_azidahaka_st01", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["azidahaka_fc1", 0, 0, 2])
  ShowText(["\\n<Aži Dahāka>"])
  ShowText(["Everyone is captivated♪"])
  ShowText(["I am the perfect and ultimate Dahaka♪"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Indeed, it was Aži Dahāka who had occupied the stage!"])
  ShowText(["Ignoring Saki's restraint, singing and dancing on stage――"])
  ConditionalBranch([0, 1026, 0])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["What are you doing……"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1027, 0])
    ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["What are you doing……"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1028, 0])
    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["What are you doing……"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Stop your foolish antics, Aji-Dahaka."])
    ShowText(["Did you not swear loyalty to me?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Stop your foolish antics, Aji-Dahaka."])
    ShowText(["Did you not swear loyalty to me?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Stop your foolish antics, Aji-Dahaka."])
    ShowText(["Did you not swear loyalty to me?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 16, 0])
    ShowTextAttributes(["granberia_fc4", 2, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["Loyalty to the Monster Lord……!?"])
    ShowText(["That demon too……?"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["azidahaka_fc1", 0, 0, 2])
  ShowText(["\\n<Aži Dahāka>"])
  ShowText(["In this desolate world, I have come to realize!"])
  ShowText(["Life is indeed a stage!"])
  ShowTextAttributes(["azidahaka_fc1", 0, 0, 2])
  ShowText(["\\n<Aži Dahāka>"])
  ShowText(["Then I shall aim for the peak on this stage!"])
  ShowText(["I am the greedy Dahaka!"])
  ConditionalBranch([4, 809, 0])
    ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
    ShowText(["\\n<Fulbeua>"])
    ShowText(["Oh, are you offering to be my supporting role?"])
    ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
    ShowText(["\\n<Fulbeua>"])
    ShowText(["Even without doing that,"])
    ShowText(["My beauty is unchanging and supreme, right?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 653, 0])
    ShowTextAttributes(["nanccubus_fc1", 2, 0, 2])
    ShowText(["\\n<Mahina>"])
    ShowText(["The stage belongs to everyone, and dancing is meant to entertain everyone."])
    ShowText(["If you get that wrong, it won't do……"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Really, have you been swept away by the heat of chaos……"])
    ShowText(["I shall wake you from your drunkenness!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Really, have you been swept away by the heat of chaos……"])
    ShowText(["I shall wake you from your drunkenness!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Really, have you been swept away by the heat of chaos……"])
    ShowText(["I shall wake you from your drunkenness!"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["saki_fc1", 2, 0, 2])
  ShowText(["\\n<Saki>"])
  ShowText(["I'll help too!"])
  ErasePicture([5])
  SetMoveRoute([13, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  Script(["add_actor_ex(155)"])
  ConditionalBranch([1, 912, 0, 0, 0])
    Script(["level_adjust(155,75)"])
    ScriptMore(["set_class_level(155, 94, 10, false, false)"])
    ScriptMore(["set_class_level(155, 96, 10, false, false)"])
    ScriptMore(["set_class_level(155, 100, 10, false, false)"])
    ScriptMore(["set_class_level(155, 176, 10, false, false)"])
    ScriptMore(["set_class_level(155, 177, 10, false, false)"])
    ScriptMore(["set_class_level(155, 180, 10, false, false)"])
    ScriptMore(["set_class_level(155, 181, 10, false, false)"])
    ScriptMore(["set_class_level(155, 183, 8, false, true)"])
    ScriptMore(["set_class_level(155, 7036, 15, false, false)"])
    ScriptMore(["set_class_level(155, 7037, 15, false, false)"])
    ScriptMore(["set_class_level(155, 7038, 15, false, true)"])
    Empty([])

  BranchEnd([])
  RecoverAll([0, 155])
  PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Saki has joined the party!"])
  Wait([60])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Even though the world is in turmoil, to have such a trivial commotion……"])
  ShowText(["Sorry, but I'm going to wrap this up quickly."])
  ConditionalBranch([4, 383, 0])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["It's not exactly divine punishment, but……"])
    ShowText(["It seems some discipline is necessary."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 21, 0])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Really, causing me trouble... you fool."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 753, 0])
    ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
    ShowText(["\\n<Sun Wukong>"])
    ShowText(["Haha, this is getting fun!"])
    ShowText(["Let's go all out and smash it!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 19, 0])
    ShowTextAttributes(["arumaeruma_fc2", 6, 0, 2])
    ShowText(["\\n<Alma Elma>"])
    ShowText(["Fighting on stage is so exciting...♪"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 294, 0])
    ShowTextAttributes(["emily_fc1", 0, 0, 2])
    ShowText(["\\n<Emily>"])
    ShowText(["You can't just push me and Saki aside,"])
    ShowText(["and take over the stage... I'll kick you out!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 815, 0])
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>"])
    ShowText(["Could it be a dance battle...?"])
    ShowText(["...No, that would be good."])
    Empty([])

  BranchEnd([])
  ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
  ControlSwitches([22, 22, 0])
  BattleProcessing([0, 2002, false, false])
  ControlSwitches([22, 22, 1])
  ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
  SetEventLocation([12, 0, 30, 16, 2])
  ControlSwitches([31, 31, 0])
  ShowPicture([5, "80_azidahaka_st03", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["saki_fc1", 2, 0, 2])
  ShowText(["\\n<Saki>"])
  ShowText(["Come on... you can't do such a bothersome thing."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Saki did the same thing, right...?"])
  ShowTextAttributes(["saki_fc1", 3, 0, 2])
  ShowText(["\\n<Saki>"])
  ShowText(["Hehe☆"])
  ShowTextAttributes(["azidahaka_fc1", 2, 0, 2])
  ShowText(["\\n<Aži Dahāka>"])
  ShowText(["Is even blooming on stage not allowed...?"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Cool your head."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Cool your head."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Cool your head."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["azidahaka_fc1", 2, 0, 2])
  ShowText(["\\n<Aži Dahāka>"])
  ShowText(["I am the messenger of ruin..."])
  ShowText(["In this world filled with ruin, what should I do?"])
  ShowTextAttributes(["azidahaka_fc1", 2, 0, 2])
  ShowText(["\\n<Aži Dahāka>"])
  ShowText(["Having lost my purpose, I can only dance on stage now."])
  ShowText(["But, is even that not allowed...!?"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["It's bothersome, so stop it."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["It's bothersome, so stop it."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["It's bothersome, so stop it."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["azidahaka_fc1", 2, 0, 2])
  ShowText(["\\n<Aži Dahāka>"])
  ShowText(["No, maybe I was the one running away."])
  ShowText(["In a world filled with ruin, I was also in despair..."])
  ShowPicture([5, "80_azidahaka_st01", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["azidahaka_fc1", 0, 0, 2])
  ShowText(["\\n<Aži Dahāka>"])
  ShowText(["...I was wrong!"])
  ShowText(["I did not confront ruin head-on."])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I see."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I see."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I see."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["azidahaka_fc1", 0, 0, 2])
  ShowText(["\\n<Aži Dahāka>"])
  ShowText(["I will no longer run away."])
  ShowText(["To not be ashamed of the name of the messenger of ruin, I will continue to fight!"])
  ShowPicture([5, "80_azidahaka_st04", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["azidahaka_fc1", 3, 0, 2])
  ShowText(["\\n<Aži Dahāka>"])
  ShowText(["Now, let us go together!"])
  ShowText(["Let me show you what true destruction is in my world!"])
  ErasePicture([5])
  SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  Script(["add_actor_ex(756)"])
  Script(["level_adjust(756,130)"])
  ScriptMore(["set_class_level(756, 92, 10, false, false)"])
  ScriptMore(["set_class_level(756, 93, 10, false, false)"])
  ScriptMore(["set_class_level(756, 94, 10, false, false)"])
  ScriptMore(["set_class_level(756, 95, 10, false, false)"])
  ScriptMore(["set_class_level(756, 96, 10, false, false)"])
  ScriptMore(["set_class_level(756, 100, 10, false, false)"])
  ScriptMore(["set_class_level(756, 264, 20, false, false)"])
  ScriptMore(["set_class_level(756, 291, 20, false, false)"])
  RecoverAll([0, 756])
  PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Aži Dahāka has joined the party!"])
  Wait([60])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Without persuasion or preaching, she changed her mind on her own..."])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Isn't it good to be automatic?"])
    ShowText(["Don't cause trouble for others anymore, Aži Dahāka."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Isn't it good to be automatic?"])
    ShowText(["Don't cause trouble for others anymore, Aži Dahāka."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Isn't it good to be automatic?"])
    ShowText(["Don't cause trouble for others anymore, Aži Dahāka."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["azidahaka_fc1", 3, 0, 2])
  ShowText(["\\n<Aži Dahāka>"])
  ShowText(["Of course!"])
  ShowText(["Those eyes and those words, even if they're lies, are the perfect Aji♪"])
  ConditionalBranch([4, 397, 0])
    ShowTextAttributes(["shion_fc1", 3, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["Isn't she a fun character?!"])
    ShowText(["Nice to meet you~!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1026, 0])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Did you really reflect on your actions...?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1027, 0])
    ShowTextAttributes(["iriasu_fc1", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Did you really reflect on your actions...?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1028, 0])
    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Did you really reflect on your actions...?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 755, 0])
    ShowTextAttributes(["tezcatlipoca_fc1", 5, 0, 2])
    ShowText(["\\n<Tezcatlipoca>"])
    ShowText(["Nya! Welcome back, nya~!"])
    ShowTextAttributes(["azidahaka_fc1", 0, 0, 2])
    ShowText(["\\n<Aži Dahāka>"])
    ShowText(["Oh, Tez... no, Tet..."])
    ShowText(["Cat! From now on, nice to meet you, Cat!"])
    ConditionalBranch([4, 754, 0])
      Empty([])

    Else([])
      ConditionalBranch([4, 525, 0])
        ShowTextAttributes(["sonia_fc4", 0, 0, 2])
        ShowText(["\\n<Sonya>"])
        ShowText(["You don't remember my name...?"])
        Empty([])

      BranchEnd([])
      ConditionalBranch([4, 841, 0])
        ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya>"])
        ShowText(["You don't remember my name...?"])
        Empty([])

      BranchEnd([])
      ConditionalBranch([4, 842, 0])
        ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
        ShowText(["\\n<Sonya>"])
        ShowText(["You don't remember my name...?"])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 754, 0])
    ShowTextAttributes(["coatlus_fc1", 0, 0, 2])
    ShowText(["\\n<Quetzalcoatl>"])
    ShowText(["It's been a while... we're in the same situation again."])
    ShowTextAttributes(["azidahaka_fc1", 0, 0, 2])
    ShowText(["\\n<Aži Dahāka>"])
    ShowText(["You too, Quetz... no, Kel..."])
    ShowText(["Bird! Let's travel together, Bird!"])
    ConditionalBranch([4, 525, 0])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["You don't remember my name...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 841, 0])
      ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["You don't remember my name...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 842, 0])
      ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["You don't remember my name...?"])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  Wait([60])
  TransferPlayer([0, 437, 29, 44, 2, 0])
  ControlVariables([1306, 1306, 0, 0, 3])
  Script(["gain_medal(152)"])
  ExitEventProcessing([])
  Empty([])
